BUILD2 Demo and Tools

BUILD2 3D editor: showing native room over room. MAPTEST.KC game demo: showing shadows in bonus level. MAPTEST.KC game demo: showing shadows in bonus level.
BUILD2 3D editor: drawing a sector in 3D mode. MAPSIMP.KC: Simple EVALDRAW script to fly around a map. BUILD2 2D editor.

In the summer of 2006, I was mentoring a smart local kid how to do 3D graphics on the CPU. What started as a simple rotating texture-mapped cube turned into a full blown successor to the Build Engine. By 2007, Build2 was far enough along to be used at a summer camp. At the camp, the kids signed up to create their own 3D games. The kids got to learn something and make their own 3D games, while I got free beta testing and a negligible salary for 2 weeks. It was a tough job, but it was rewarding in the end. So I continued doing it for 2 more summers. Then the camp suddenly lost enrollment and with no reason to continue on the project, I lost interest.

Many of the features in BUILD2 were things I planned to do with the original Build Engine, but never had a chance to try back then. I'd say the most difficult feature by far to implement was the dynamic lighting with shadows.

Here are some new features of BUILD2 over the classic Build Engine:

There are a few relatively minor things missing in BUILD2 that the original Build Engine had. Most notably - transparency. Also missing is the built-in texture animation, but that can easily be simulated in the script.

BUILD2_LITE.ZIP (1,011,834 bytes, 03/07/2018) Includes Build2 editor and Evaldraw sample scripts.

NOTE: I've been getting a lot of complaints about antivirus programs not liking the EXEs in the above archive. The way things are going, eventually all EXEs will be flagged as malicious. I don't know what sets them off - whether it's my extensive use of assembly language, self-modifying code, UDP/TCP routines (when the user elects to multi-edit), or usage of 10 year old Windows routines like DirectX9 (this is a 10 year old project after all). Contrary to popular belief, I am not a writer of malware, I never have been, and for anyone who asks, I have never been interested in hacking the CIA either. I checked the archive here earlier today and it matches byte-for-byte with what's on my local hard drive. If you want to check, BUILD2.EXE should have a CRC-32 of 0xa679d04f. ;-)

CuteFloor has put together a nice video showing my earlier attempts at a Build successor as well as BUILD2:

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