Ken Silverman's Download Page


EVALDRAW.ZIP (569,180 bytes, 07/19/2008): A complete programming environment with built-in compiler and text editor. With Evaldraw, you can make graphs in any dimension (1D, 2D, 3D), animations, custom musical instruments, voxel models, and even your own games! I've included a lot of examples, so even if you're not a programmer, you can enjoy the demos. (Win32 - Requires DirectX)

Evaldraw: general-purpose programming Evaldraw: 3D voxel mode
Evaldraw: 1D piano mode (external MIDI keyboards supported) Evaldraw: games are possible too!

Perhaps the best feature of Evaldraw is instant feedback. It automatically re-compiles the code every time you change it. It will recompile on every keystroke if necessary. Best of all, the compiler doesn't need to create any temporary files on your hard drive!

Most people don't have time to learn a new programming language. For this reason, I've done my best to keep the learning curve to a minimum. Evaldraw's syntax is very similar to C. See the included EVALDRAW.TXT for a list of differences. If you are new to programming, try the EVALDRAW tutorial.

I started Evaldraw in March 2003, when my friend, Tom, was playing around with texture generation. His work really impressed me. It was missing something very crucial though - a run-time scripting system. Evaldraw was my answer to that. :) My library takes a C string (containing the script code), and converts it into executable code. This executable code can then be called directly by the running program - just like any other C function - all at runtime!

EVALLIB.ZIP (55,277 bytes, 12/20/2007): The "EVAL" library, including sample code and documentation. This is everything you need to get my powerful scripting compiler running in your own application.(Requires Microsoft Visual C/C++ 6.0 or above)


Pingball screen shot
This is me pretending to be competitive with the computer AI :)

PINGBALL.ZIP (230,442 bytes, 08/09/2006): I wrote PingBall as a testing platform for a new 3D input device being developed by a group of students at Brown University. It plays well with a standard mouse, but with less freedom of course. Pingball comes with pretty good computer AI and it also supports 1 on 1 network play. Unfortunately, I haven't gotten around to fixing the network protocol to hide latency (as well as other issues).(Win32 - Requires DirectX and Pentium III or Athlon)


Globe screen shot
Tried to show as much as possible in 1 shot. (With a 90 degree field of view, the Sun (and Moon) really are that small! Planets are enlarged for wide angle views.)

GLOBE.ZIP (133,799 bytes, 11/15/2006): A 3-D planetarium program with super smooth frame rate. Move anywhere! Look anywhere! Fly around the earth or even to other planets! Speed up time and watch the planets orbit really fast. Zoom into a planet to see its phase. Check for solar eclipses or transits of Mercury & Venus. Find rise and set times of any solar system object from anywhere on Earth. Learn geography from the high-res data that can be downloaded separately. All in true perspective with really fast 3-D graphics. The sun, moon, 9 planets and 1,482 stars are all accurate to about 1 arc minute from their actual positions. (Win32 - Requires DirectX)

Here's a screenshot with the high-res GSHHS shoreline and CIA political border data (not included) (a view of New England, USA)


Slab6 screen shot
Slab6 screen shot (desklamp.kvx)

SLAB6.ZIP (301,227 bytes, 07/19/2008): A 6-degree of freedom viewer and editor for KVX and VOX voxel files. I designed the KVX format for use with Shadow Warrior and Blood. If you have a copy of these games, you can extract their KVX and use them with this program. To extract voxels from Shadow Warrior, use KEXTRACT (it's included on the registered CD). To extract voxels from Blood, use this utility: KBARF.ZIP (4,379 bytes, 05/18/2006). Put it in the Blood directory and type: "kbarf blood.rff *.kvx". If you don't have either of these games, you're not out of luck. I included 16 of my own voxel objects. Includes source. (Win32 - Requires DirectX)

POLY2VOX.ZIP (91,572 bytes, 03/26/2008): A polygon to voxel model converter. Supported polygon formats: 3D Studio: ASC/3DS, or Quake: MD2/MD3. Supported voxel formats: VOX, Build Engine KVX, Voxlap's KV6/VXL format. POLY2VOX recognizes the following texture formats: PNG,JPG,GIF,TGA,CEL,BMP,PCX. Includes source.(Win32)

V3B2VOX.ZIP (9,097 bytes, 05/30/2007): Converter between SLABSPRI/SLAB6's VOX format and EveryGraph Voxel3D's V3A/V3B formats. V3B2VOX converts V3A or V3B to VOX, while VOX2V3B converts VOX to V3A. (Inconsistent names, I know). Source included.


Rubix screen shot
4x4x4 cube in the middle of a rotation.

RUBIX.ZIP (227,251 bytes, 04/23/2007): Rubik's cube simulator. Rotate slice with the left mouse button; rotate view with the right mouse button. Select any size from 1x1x1 to 64x64x64, randomize, and try to solve. Features: proper 3D perspective, history bar, backup memory cube, color editor, save games, authentic rotation sounds, and a custom solver written by Ben Jos Walbeehm - supporting any size! Rubix is a great tool for learning how to solve the cube. I learned the 3x3x3 using an early version of this program : ) (Win32 - Requires DirectX)

RUBIX_SRC.ZIP (160,611 bytes, 04/23/2007): MSVC 6.0 source code to RUBIX.EXE.


Kcirc screen shot
The white dashes move in the direction of current.

KCIRC.ZIP (104,975 bytes, 06/18/2008): An analog circuit simulator. Build a complete electrical circuit with just a few keypresses and the circuit will start animating automatically! This is the perfect program for anyone who wants to learn about elementary circuits. Includes voltage sources, current sources, 4 types of dependent sources, resistors, capacitors, inductors, and switches. Also can do Bode and Transient Analysis plots. Can create time-dependent sources by typing in virtually any mathematical function. (Win32 - Requires DirectX)


2draw screen shot
2draw screen shot

2DRAW.ZIP (295,962 bytes): 2DRAW! This 2D rotation & zoom engine was going to be used for an Apogee game called "Crystal Carnage" until the project was cancelled. Also, during the development of Build, I used this as my test platform for debugging network/modem code error correction. In fact, if you copy COMMIT.* which comes with the shareware version of many Build games, such as Duke Nukem 3D, you can play multiplayer 2DRAW games! Also features stereo sound and a digital MOD-style song that I composed myself. To see the demo I recorded, press SHIFT-SHIFT-'R' inside the game. Includes a nice board editor. (DOS32)


Cubes5 screen shot
It's the "HI" room! Would you believe there's also a "LO" room?

CUBES5.ZIP (160,249 bytes, 10/17/2005): A 6 degree of freedom texture-mapped cube engine. I made this during the development of the Build engine (1994-1995) It has an easy-to-use editor built in. Graphics are compatible with the Build .ART format. If you make any interesting maps, please send them to me! ZIP now includes source code (compile with Open Watcom 1.3).(DOS32)


Kentris screen shot
Looks like I'm beating the computer.

KENTRS43.ZIP (147,661 bytes, 08/14/2005): Kentris version 4.3. This is a 2-player tetris game I made in 1991, featuring full sound & music. Includes source code.(DOS16)


Sibros screen shot
One of the later levels

SIBROS.ZIP (45,118 bytes): Super Silverbrothers! Remember when Super Mario Brothers was popular? This platform game I made in 1991 features smooth scrolling (70fps) even on a 386 if I remember correctly. It has cool music too. (DOS16)

SIBROSRC.ZIP (12,446 bytes): The source code to Super Silverbrothers. Note: you'll need the old 16-bit Microsoft C compiler for DOS in order to compile this!


Breakout screen shot
Breakout screen shot

BREAKOUT.ZIP (49,729 bytes, 09/16/2007): My own BreakOut game featuring playback of 4 simultaneous notes through the PC speaker, movement of the paddle up&down, palette animation, and 3 different ending screens depending on how well you do. For best sound, run in DosBox or pure DOS mode. Includes source code.(DOS16)


Scroller screen shot
Scroller screen shot

SCROLLER.ZIP (51,040 bytes, 10/28/2004): A cute little QuickBasic platform game that predates Sibros. The object is pretty self-explanatory so I didn't include any instructions. However I will say that the only keys are: Left, Right, Space, and ESC. See if you can win with more than 39 coins! Full source code included. (DOS16)


QZ35.ZIP 79,767 bytes QuiZzer version 3.5. Throw away those flash cards! With QZ, you can type in your own list of words and definitions or you can load a pre-defined list, such as world capitals. Then quiz yourself by either spelling out the word, selecting from multiple choices or by playing hangman. This is an old program (1991) of mine, which I recently fixed up. DOS16
CHESS.ZIP 187,557 bytes, 06/01/2005 This is a chess game I made sometime in 1995. I suppose its best features are the funny sounds I used and its built in IPX network/modem support. You can play against the computer using several levels of difficulty, but if you're looking for a worthy opponent to take on "Deep Blue", look elsewhere! Source code included. DOS32 - Requires VESA driver
SPHERAND.EXE 42,585 bytes 8192 repelling or attracting dots on the surface of a sphere. Use the mouse to rotate. Up & down arrow to move in and out. Keypad + and - to select attracting or repelling dots. A special locality algorithm is used to reduce the amount of calculation time used to move the dots. DOS32 - Requires VESA driver
SPHERE.EXE 54,356 bytes You're stuck inside a texture-mapped sphere. I don't use the Mercator projection. Instead I partition the sphere in such a way that all the texels are close to square aspect ratio. Use mouse to rotate, arrows to move. Really FAST frame rate! Someday I may stick these texture-mapping routines into my globe program (that is, if I can work out the bugs). DOS32 - Requires VESA driver
KDMSONGS.ZIP 424,407 bytes Music is just one of my many talents! In 1995 I made a digital music editor & player (KDM stands for Ken's Digital Music). In this ZIP, I give you only 9 of my best compositions. Plays at 44100hz, stereo, 16-bit. Staircase aliasing is filtered out using linear interpolation. DOS32 & Win32 versions. DOS version requires SB-compatible sound card.
KSMSONGS.ZIP 227,123 bytes, 09/10/2006 Here are some old songs of mine written specifically for the Adlib/OPL2 chipset (FM synthesis). 12 of the songs are from "Kentris" and "Ken's Labyrinth". I also included 3 other songs. Includes 3 players: PLAYKSM.EXE (uses the Adlib hardware), DIGIKSM.EXE (digital emulator/WAV writer for DOS), KSMWIN.EXE (digital emulator for Windows). Also includes my original editor from 1992 (KSM.EXE), and now source code for all programs. Emulating the Adlib chipset accurately required several weeks of reverse engineering. All writes to the Adlib FM ports (0x388-9) are passed to my emulator and it returns digital sound buffers to the caller. At least 1 of the EXEs should work :)
OLDSONGS.ZIP 67,248 bytes Here are some even older songs of mine. About half were written for my Casiotone CT-640 synthesizer and the rest are even older pieces of junk. DIGISM (DOS) requires SB-compatible sound card.
IN_KEN.ZIP 16,099 bytes A Winamp 2.x plug-in I wrote that plays all of my music formats (.SND, .SM, .KSM, .KDM). To install, extract the file (IN_KEN.DLL) to your winamp plugin directory - on most computers, that's C:\PROGRAM FILES\WINAMP\PLUGINS\ You will need to re-start Winamp (but not windows!) for it to detect the plugin. Winamp 2.x (Win32)

I have literally hundreds of other home-made programs like these, but for now they rot on my hard drive. It takes time to fix up old programs for release. I like to make them playable on modern systems. I also try to look at my old records and see if I can find a little history about the program. Some demos are full of bugs and simply not worth the trouble. I will continue to try to put up more demos whenever I can find the time.

Back to Ken Silverman's Official Home Page